![]() The color palette is vibrant, but all share a lack of brightness and excel in opacity. The technical part of the game is nothing less than superb a perfectly engendered orchestra complements the strong visuals to generate an atmosphere of constant oppression that only worsens with time. On the other hand, a limited inventory system was implemented, so many of the puzzle items must be appropriately managed to survive. Characters have their abilities, so everyone feels different and worthy of being saved. First of all, despite being one of the founders of survival horror, it has several RPG elements, such as a turn-based fighting interface whenever an enemy appears. The game also has several features to differentiate itself from its contemporaries further. The gamer acquires a much higher immersion in the title, actively protecting the protagonists and achieving the best ending. On the other hand, the installment has five different endings that change according to who survives. The title breaks with this and presents a system of permadeath that was very innovative for the time: when a character dies, he (or she) does not revive. Usually, the scripts are rigorous, and the player is forced to walk a linear path, which is only altered when he loses and is punished by restarting the section. One of the great additions to the release is the combination of gameplay and history. From here on, the five protagonists must work as a team to escape. Shortly after their arrival, the front door closes, and they discover that the estate, far from being empty, is the home of a ghost and several demons that inhabit it. The game's story is about five teenagers who enter an abandoned mansion to investigate it. This title would set the basis for the Resident Evil saga, arguably one of the most important horror games of all time. It was in that context that Capcom decided to experiment with Sweet Home. The developers were exclusively dedicated to making adventure releases with a terror theme or based on some known movie to capitalize on its success. There was a time when horror as a genre was unpopular and almost non-existent. Although it was released exclusively for Japan, it received an excellent translation for English-speaking players. Sweet Home is a survival horror roleplaying game produced and published by Capcom for Famicom in 1989. ![]()
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